Procedural Dungeon ⏵ Dungeon Settings
Dungeon Settings
Class Details
Defined in: Public/DungeonSettings.h
Hierarchy: Object → Data Asset → Dungeon Settings
Exposed in blueprint as: Variable Type
Description
Data asset to allow overriding the plugin's settings
Properties
| Name | Type | Category | Accessors | Description |
|---|---|---|---|---|
| Room Unit | FVector | General | Edit Anywhere | Size of a room unit. Room's size in data assets will express the multiple of this unit size. For example a room size of (5, 10, 1) with a unit size of (100, 100, 400) will result of a real room size of (500, 1000, 400). |
Nodes
| Name | Category | Description |
|---|---|---|
| Get Room Unit | Procedural Dungeon └ Settings |