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Version: 3.7

Procedural Dungeon ⏵ Dungeon Settings

Dungeon Settings

Class Details

Defined in: Public/DungeonSettings.h
Hierarchy: Object → Data Asset → Dungeon Settings
Exposed in blueprint as: Variable Type

Description

Data asset to allow overriding the plugin's settings

Properties

NameTypeCategoryAccessorsDescription
Room UnitFVectorGeneralEdit AnywhereSize of a room unit. Room's size in data assets will express the multiple of this unit size.
For example a room size of (5, 10, 1) with a unit size of (100, 100, 400) will result of a real room size of (500, 1000, 400).

Nodes

NameCategoryDescription
Get Room UnitProcedural Dungeon 
└  Settings