Procedural Dungeon ⏵ Dungeon Generator ⏵ Discard Room
Discard Room
Class: Dungeon Generator
Category: Dungeon Generator
Description
Must be called in "Choose Next Room" function to be used.
Tell explicitely the generator we don't want to place a room for a specific door.
No error will be thrown when returning a null room data and no further room placement tries occur for this door (skip directly to the next door).
Node
C++
void DiscardRoom()
Inputs
Name | Type | Description |
---|---|---|
In | Exec | |
Target | Dungeon Generator Object Reference |
Outputs
Name | Type | Description |
---|---|---|
Out | Exec |