Procedural Dungeon ⏵ Room Connection ⏵ Get Door Location
Get Door Location
Class: Room Connection
Category: Room Connection
Node

C++
FVector GetDoorLocation(bool bIgnoreGeneratorTransform) const
Inputs
| Name | Type | Description |
|---|---|---|
| Target | Room Connection Object Reference | |
| Ignore Generator Transform | Boolean |
Outputs
| Name | Type | Description |
|---|---|---|
| Return Value | Vector | Get Door Location |