Procedural Dungeon ⏵ Room Connection ⏵ Get Door Location
Get Door Location
Class: Room Connection
Category: Room Connection
Node
C++
FVector GetDoorLocation(bool bIgnoreGeneratorTransform) const
Inputs
Name | Type | Description |
---|---|---|
Target | Room Connection Object Reference | |
Ignore Generator Transform | Boolean |
Outputs
Name | Type | Description |
---|---|---|
Return Value | Vector | Get Door Location |