Procedural Dungeon ⏵ Room Connection ⏵ Get Room A
Get Room A
Class: Room Connection
Category: Room Connection
Node
C++
const URoom* GetRoomA_BP() const
Inputs
| Name | Type | Description |
|---|---|---|
| Target | Room Connection Object Reference |
Outputs
| Name | Type | Description |
|---|---|---|
| Return Value | Room Object Reference | Get Room A BP |