Procedural Dungeon ⏵ Dungeon Generator ⏵ Generation Type
Generation Type
Class: Dungeon Generator
Category: Procedural Generation
Type: EGenerationType Enum
Editor Access: Anywhere
Blueprint Access: Read/Write
Description
In which order the dungeon generate rooms.
Depth First: Dungeon will use the last generated room to place the next one. Resulting in a more linear dungeon.
Breadth First: Dungeon will generate a room at each door of the current one before going to the next room. Resulting in a more spread dungeon.
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