Procedural Dungeon ⏵ Dungeon Graph ⏵ Filter and Sort Rooms
Filter and Sort Rooms
Class: Dungeon Graph
Category: Dungeon Graph
Node
C++
bool FilterAndSortRooms(const TArray<URoomData*>& RoomList, const FDoorDef& FromDoor, TArray<FRoomCandidate> SortedRooms, const FScoreCallback& CustomScore) const
Inputs
Name | Type | Description |
---|---|---|
In | Exec | |
Target | Dungeon Graph Object Reference | |
Room List | Array of Room Data Object References | |
From Door | Door Def Structure (by ref) | |
Custom Score | Delegate (by ref) |
Outputs
Name | Type | Description |
---|---|---|
True | Exec | |
False | Exec | |
Sorted Rooms | Array of Room Candidate Structures |