Procedural Dungeon ⏵ Dungeon Map Component
Dungeon Map Component
Class Details
Defined in: Public/Components/DungeonMapComponent.h
Hierarchy: Object → Actor Component → Dungeon Map Component
Exposed in blueprint as: Blueprint Base Class | Variable Type
Description
Allows an actor to be displayed on the dungeon map widget
Events
| Name | Category | Description |
|---|
Properties
| Name | Type | Category | Accessors | Description |
|---|---|---|---|---|
| Image | FSlateBrush | Dungeon Map | Blueprint Read/Write Edit Anywhere | |
| Image Angle | float | Dungeon Map | Blueprint Read/Write Edit Anywhere | |
| Is Visible | bool | Dungeon Map | Blueprint Read/Write Edit Anywhere | |
| Rotate with Map | bool | Dungeon Map | Blueprint Read/Write Edit Anywhere | |
| Scale | float | Dungeon Map | Blueprint Read/Write Edit Anywhere | |
| Tint | FLinearColor | Dungeon Map | Blueprint Read/Write Edit Anywhere |