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Version: 3.8

Procedural Dungeon ⏵ Door Component

Door Component

Class Details

Defined in: Public/Components/DoorComponent.h
Hierarchy: Object → Actor Component → Door Component
Implements: Door Interface
Exposed in blueprint as: Blueprint Base Class | Variable Type

Description

Component that manages open/close of a door, as well as a locking state.
Multiplayer and GameSave ready

Events

NameCategoryDescription
On Door LockedDoor
On Door OpenedDoor

Properties

NameTypeCategoryAccessorsDescription
Always UnlockedboolDoorBlueprint Read/Write
Edit Anywhere
Always VisibleboolDoorBlueprint Read/Write
Edit Anywhere
Door TypeUDoorType*DoorBlueprint Read Only
Edit Defaults Only
Room ConnectionURoomConnection*DoorBlueprint Read Only

Nodes

NameCategoryDescription
Is LockedDoor
Is OpenDoor
LockDoor
OpenDoor