Procedural Dungeon ⏵ Door Component
Door Component
Class Details
Defined in: Public/Components/DoorComponent.h
Hierarchy: Object → Actor Component → Door Component
Implements: Door Interface
Exposed in blueprint as: Blueprint Base Class | Variable Type
Description
Component that manages open/close of a door, as well as a locking state.
Multiplayer and GameSave ready
Events
| Name | Category | Description |
|---|---|---|
| On Door Locked | Door | |
| On Door Opened | Door |
Properties
| Name | Type | Category | Accessors | Description |
|---|---|---|---|---|
| Always Unlocked | bool | Door | Blueprint Read/Write Edit Anywhere | |
| Always Visible | bool | Door | Blueprint Read/Write Edit Anywhere | |
| Door Type | UDoorType* | Door | Blueprint Read Only Edit Defaults Only | |
| Room Connection | URoomConnection* | Door | Blueprint Read Only |
Nodes
| Name | Category | Description |
|---|---|---|
| Is Locked | Door | |
| Is Open | Door | |
| Lock | Door | |
| Open | Door |