Procedural Dungeon ⏵ Room ⏵ Get All Connected Rooms
Get All Connected Rooms
Class: Room
Category: Room
Description
Returns all the room instances connected with this one.
Node
C++
void GetAllConnectedRooms(TArray<URoom*> ConnectedRooms) const
Inputs
Name | Type | Description |
---|---|---|
Target | Room Object Reference |
Outputs
Name | Type | Description |
---|---|---|
Connected Rooms | Array of Room Object References | This array will be filled with the room instances. |