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Procedural DungeonRoom ⏵ Get All Connected Rooms

Get All Connected Rooms

Category: Room

Description

Returns all the room instances connected with this one.

Node

C++

void GetAllConnectedRooms(TArray<URoom*> ConnectedRooms) const

Inputs

NameTypeDescription
TargetRoom Object Reference

Outputs

NameTypeDescription
Connected RoomsArray of Room Object ReferencesThis array will be filled with the room instances.