Procedural Dungeon ⏵ Room ⏵ Get Connected Room At
Get Connected Room At
Class: Room
Category: Room
Description
Returns the connected room instance at DoorIndex.
Node
C++
URoom* GetConnectedRoomAt(int32 DoorIndex) const
Inputs
Name | Type | Description |
---|---|---|
Target | Room Object Reference | |
Door Index | Integer |
Outputs
Name | Type | Description |
---|---|---|
Return Value | Room Object Reference | Returns the connected room instance at DoorIndex. |