Procedural Dungeon ⏵ Dungeon Map ⏵ Padding
Padding
Class: Dungeon Map
Category: Dungeon Map
Type: Integer
Editor Access: Anywhere
Blueprint Access: Read/Write
Description
The padding is how many pixels of clearance between the tiles in your room brush.
If each tile in your texture is 64x64 for example, and your padding is 1 pixel,
it means that each tile is effectively 62x62 pixels (a 1 pixel border all around the tile).
The effective UnitSize will aslo be reduced by the padding to match the effective tile size.
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