Procedural Dungeon ⏵ Dungeon Map ⏵ Enable ZFilter
Enable ZFilter
Class: Dungeon Map
Category: Dungeon Map → Z Filter
Type: Boolean
Editor Access: Anywhere
Blueprint Access: Read/Write
Description
Enable this to filter the rooms and entities along the Z axis.
Use the DisplayMinZ and DisplayMaxZ to define the range of room cells to display on Z axis.
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