Procedural Dungeon ⏵ Room ⏵ Get All Relevancy Levels
Get All Relevancy Levels
Class: Room
Category: Room
Description
Get all relevancy levels for this room.
Node

C++
void GetAllRelevancyLevels(TMap<APlayerController*,int32> OutRelevancyLevels) const
Inputs
| Name | Type | Description |
|---|---|---|
| Target | Room Object Reference |
Outputs
| Name | Type | Description |
|---|---|---|
| Out Relevancy Levels | Map of Player Controller Object References to Integers |