Procedural Dungeon ⏵ Dungeon Generator Base ⏵ Try Place Room
Try Place Room
Class: Dungeon Generator Base
Category: Generation Algorithm
Description
Set the position and rotation of a room instance and return true if there is nothing colliding with it.
Node

C++
bool TryPlaceRoom(const URoom*& Room, int32 DoorIndex, const FDoorDef& TargetDoor, const UWorld* World) const
Inputs
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Target | Dungeon Generator Base Object Reference | |
| Room | Room Object Reference (by ref) | |
| Door Index | Integer | |
| Target Door | Door Def Structure (by ref) |
Outputs
| Name | Type | Description |
|---|---|---|
| Out | Exec | |
| Success | Boolean | Set the position and rotation of a room instance and return true if there is nothing colliding with it. |