Procedural Dungeon ⏵ Dungeon Generator Base ⏵ Save All Dungeons
Save All Dungeons
Class: Dungeon Generator Base
Category: Dungeon Generator
Node
C++
void SaveAllDungeons(const UObject* WorldContextObject, TArray<FDungeonSaveData> SavedData)
Inputs
| Name | Type | Description |
|---|---|---|
| In | Exec |
Outputs
| Name | Type | Description |
|---|---|---|
| Out | Exec | |
| Saved Data | Array of Dungeon Save Data Structures |