Procedural Dungeon ⏵ Dungeon Generator Base ⏵ Load All Dungeons
Load All Dungeons
Class: Dungeon Generator Base
Category: Dungeon Generator
Node
C++
void LoadAllDungeons(const UObject* WorldContextObject, const TArray<FDungeonSaveData>& SavedData)
Inputs
Name | Type | Description |
---|---|---|
In | Exec | |
Saved Data | Array of Dungeon Save Data Structures |
Outputs
Name | Type | Description |
---|---|---|
Out | Exec |