Procedural Dungeon ⏵ Dungeon Generator Base ⏵ Load All Dungeons
Load All Dungeons
Class: Dungeon Generator Base
Category: Dungeon Generator
Node
C++
void LoadAllDungeons(const UObject* WorldContextObject, const TArray<FDungeonSaveData>& SavedData)
Inputs
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Saved Data | Array of Dungeon Save Data Structures |
Outputs
| Name | Type | Description |
|---|---|---|
| Out | Exec |