Procedural Dungeon ⏵ Dungeon Generator Base ⏵ Save Dungeon
Save Dungeon
Class: Dungeon Generator Base
Category: Dungeon Generator
Description
Create a saved data from the current dungeon state
Node
C++
void SaveDungeon(FDungeonSaveData SaveData)
Inputs
Name | Type | Description |
---|---|---|
In | Exec | |
Target | Dungeon Generator Base Object Reference |
Outputs
Name | Type | Description |
---|---|---|
Out | Exec | |
Save Data | Dungeon Save Data Structure |