Procedural Dungeon ⏵ Dungeon Generator Base ⏵ Save Dungeon
Save Dungeon
Class: Dungeon Generator Base
Category: Dungeon Generator
Description
Create a saved data from the current dungeon state
Node

C++
void SaveDungeon(FDungeonSaveData SaveData)
Inputs
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Target | Dungeon Generator Base Object Reference |
Outputs
| Name | Type | Description |
|---|---|---|
| Out | Exec | |
| Save Data | Dungeon Save Data Structure |