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Version: 3.4

Procedural DungeonDungeon Blueprint Library ⏵ Get Owning Room Custom Data

Get Owning Room Custom Data

Class: Dungeon Blueprint Library
Category: Utilities →  Procedural Dungeon

Description

Returns the first RoomCustomData of the provided type in the owning room.
If no owning room or no custom data of this type, returns null.

Node

C++

bool GetOwningRoomCustomData(const AActor* Target, TSubclassOf<URoomCustomData>  CustomDataClass, URoomCustomData* CustomData)

Inputs

NameTypeDescription
InExec
TargetActor Object Reference
Custom Data ClassRoom Custom Data Class Reference

Outputs

NameTypeDescription
TrueExec
FalseExec
Custom DataRoom Custom Data Object Reference