Procedural Dungeon ⏵ Dungeon Blueprint Library ⏵ Get Owning Room Custom Data
Get Owning Room Custom Data
Class: Dungeon Blueprint Library
Category: Utilities → Procedural Dungeon
Description
Returns the first RoomCustomData of the provided type in the owning room.
If no owning room or no custom data of this type, returns null.
Node

C++
bool GetOwningRoomCustomData(const AActor* Target, TSubclassOf<URoomCustomData> CustomDataClass, URoomCustomData* CustomData)
Inputs
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Target | Actor Object Reference | |
| Custom Data Class | Room Custom Data Class Reference |
Outputs
| Name | Type | Description |
|---|---|---|
| True | Exec | |
| False | Exec | |
| Custom Data | Room Custom Data Object Reference |