Procedural Dungeon ⏵ Dungeon Blueprint Library ⏵ Get Owning Room Custom Data
Get Owning Room Custom Data
Class: Dungeon Blueprint Library
Category: Utilities → Procedural Dungeon
Description
Returns the first RoomCustomData of the provided type in the owning room.
If no owning room or no custom data of this type, returns null.
Node
C++
bool GetOwningRoomCustomData(const AActor* Target, TSubclassOf<URoomCustomData> CustomDataClass, URoomCustomData* CustomData)
Inputs
Name | Type | Description |
---|---|---|
In | Exec | |
Target | Actor Object Reference | |
Custom Data Class | Room Custom Data Class Reference |
Outputs
Name | Type | Description |
---|---|---|
True | Exec | |
False | Exec | |
Custom Data | Room Custom Data Object Reference |