Procedural Dungeon ⏵ Dungeon Generator Base ⏵ Try Place Room at Location
Try Place Room at Location
Class: Dungeon Generator Base
Category: Generation Algorithm
Description
Set the position and rotation of a room instance and return true if there is nothing colliding with it.
Node

C++
bool TryPlaceRoomAtLocation(const URoom*& Room, FIntVector Location, EDoorDirection Rotation, const UWorld* World) const
Inputs
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Target | Dungeon Generator Base Object Reference | |
| Room | Room Object Reference (by ref) | |
| Location | Int Vector Structure | |
| Rotation | EDoorDirection Enum |
Outputs
| Name | Type | Description |
|---|---|---|
| Out | Exec | |
| Success | Boolean | Set the position and rotation of a room instance and return true if there is nothing colliding with it. |