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Version: 3.7

Procedural DungeonDungeon Generator Base ⏵ Try Place Room at Location

Try Place Room at Location

Class: Dungeon Generator Base
Category: Generation Algorithm

Description

Set the position and rotation of a room instance and return true if there is nothing colliding with it.

Node

C++

bool TryPlaceRoomAtLocation(const URoom*& Room, FIntVector Location, EDoorDirection Rotation, const UWorld* World) const

Inputs

NameTypeDescription
InExec
TargetDungeon Generator Base Object Reference
RoomRoom Object Reference (by ref)
LocationInt Vector Structure
RotationEDoorDirection Enum

Outputs

NameTypeDescription
OutExec
SuccessBooleanSet the position and rotation of a room instance and return true if there is nothing colliding with it.