Skip to main content
Version: 3.9

Procedural DungeonDungeon Generator Base ⏵ Try Place Room at Transform

Try Place Room at Transform

Class: Dungeon Generator Base
Category: GenerationAlgorithm

Description

Set the position and rotation of a room instance and return true if there is nothing colliding with it.

Node

C++

bool TryPlaceRoomAtTransform(const URoom*& Room, const FRoomTransform& Transform, const UWorld* World) const

Inputs

NameTypeDescription
InExec
TargetDungeon Generator Base Object Reference
RoomRoom Object Reference (by ref)
TransformRoom Transform Structure (by ref)

Outputs

NameTypeDescription
OutExec
SuccessBoolean